Mortal Shell II Map

The Mortal Shell II map is revealed by collecting eleven fragments from Ruk stations: five pieces for Fainweald and six for Mammon. Each station uses a raven-marked statue or crow symbol, and interacting with it clears part of the world-map fog. Collecting all eleven completes the set associated with the Sat Nav achievement.

What this guide covers

This is a route and fragment checklist, not a claimed pixel-perfect interactive map. It tells you how the reveal system works, which named landmark is closest to every fragment, and how to organize exploration around Beacons. Use the in-game terrain and current patch as the final authority for the last few steps.

The official Steam page describes the world as compact, interconnected, and designed to reward travel away from the golden path. That makes the map more than a menu: it supports planning between Shells, weapons, dungeons, bosses, and upgrades. Revealing it early reduces repeated blind travel.

How map fragments work

The world begins partly obscured. Find Ruk at a map station and interact with the pedestal or statue to claim the corresponding fragment. Each pickup reveals its section rather than instantly completing the whole region.

Current release guides agree on eleven total pieces. Five belong to the Map of Fainweald and six belong to the Map of Mammon. They are overworld station pickups, so do not search dungeon reward chests for the basic map set unless a later patch explicitly changes the system.

Fainweald fragment checklist

The five Fainweald landmarks reported by current guides are Widow’s Overlook, Blackridge Pass, the One-Legged Wolf area, Outskirts of Nochte, and Citadel of Penance. The numbered fragment names do not necessarily match the order in which a normal player reaches them. Route by nearby Beacon and terrain, not by assuming number one must be collected first.

The commonly listed pairing is Fainweald 4 near Widow’s Overlook, Fainweald 3 near Blackridge Pass, Fainweald 5 around One-Legged Wolf, Fainweald 1 near Outskirts of Nochte, and Fainweald 2 near Citadel of Penance. Confirm the fragment name after pickup before crossing it off.

Mammon fragment checklist

The six Mammon landmarks are Outskirts of Mammon, Abbey Entrance, High Lords Courtyard, Gate of Mammon, Castigator’s Keep, and Hall of Murmurs. This side of the world may require more traversal knowledge and stronger combat preparation. Activate nearby Beacons before detouring toward a map station.

Release checklists pair Mammon 5 with Outskirts of Mammon, Mammon 1 with Abbey Entrance, Mammon 6 with High Lords Courtyard, Mammon 4 with Gate of Mammon, Mammon 3 with Castigator’s Keep, and Mammon 2 with Hall of Murmurs. Treat these as search anchors rather than fabricated turn-by-turn coordinates.

Use Beacons as route anchors

A Beacon gives you a stable name that can be matched across guides, even when authors describe a road or ruin differently. Start at the nearest unlocked Beacon, orient toward the named landmark, and look for the crow or Ruk station. If the path breaks, return to the last named anchor instead of wandering from an uncertain position.

Activate a Beacon whenever a route passes one. That creates a recovery point for later Shell, weapon, boss, or dungeon trips. The map becomes most useful when its revealed terrain and your fast-travel network grow together.

Traversal requirements

Some stations are reached with ordinary roads, while others may involve lifts, jump pads, traversal points, bridges, or a path that approaches from a less obvious side. Seeing the destination does not prove there is a direct route from your current ledge. Follow the terrain until the game presents a supported crossing.

Do not use an out-of-bounds jump from an old video as the default solution. A patch can close unintended movement while leaving the proper route intact. If a station appears unreachable, check nearby elevation, structures, and traversal mechanisms before assuming a missing ability.

A practical collection route

Collect the Fainweald pieces as normal progression brings you near Widow’s Overlook and Blackridge Pass, then extend outward to the remaining regional landmarks. This gives useful map coverage without forcing a dangerous early sprint. Pair each trip with a nearby Shell, weapon, or dungeon objective when the prerequisite is already known.

Move into Mammon with the same method: unlock a Beacon, identify the closest station, collect the fragment, and record the result. Avoid planning all six from a single distant starting point. Short anchored routes are easier to verify and recover after a death.

Tracking without confusion

Record region, fragment number, nearest landmark, and collected status. Screenshots can help, but the item name shown at pickup is stronger evidence than a pin placed from memory. If the map is still fogged, compare the missing shape with your checklist before revisiting every station.

Keep map fragments separate from Beacons and dungeon icons. A Beacon can be active while the surrounding map section remains unrevealed, and entering a dungeon does not automatically mean it is complete. Each system needs its own completion mark.

Map fragments and Sat Nav

The eleven-fragment set is tied to Sat Nav in current achievement guides. If the final pickup does not trigger immediately, first confirm that all five Fainweald and all six Mammon item names appear in your records. Then allow the game to finish the pickup state and check the platform achievement list.

Do not begin New Game+ until you have verified the collection if achievements matter to you. Release guides describe major collectibles as available in post-game free roam before choosing the next cycle. Use that window to revisit the single missing station.

Map versus interactive-map websites

Community interactive maps can be useful for filters and exact pins, but many launch-period versions mixed beta markers with retail discoveries. Check the stated game build and update date before relying on one. A large marker count is not evidence that every pin is accurate.

Use community tools as a second view after identifying the correct region and landmark here. If a pin conflicts with your retail terrain, favor the current game and a release-build written route. Never combine the first half of a beta route with the final steps from a patched map.

Planning other collectibles

Once a region is visible, group objectives instead of making isolated trips. A route can include a Shell body, weapon or sidearm, nearby dungeon entrance, and the next Beacon. Only combine objectives whose prerequisites are confirmed; otherwise the “efficient” route becomes repeated backtracking.

The Shell database lists body-specific unlock requirements, while the weapons database separates primary weapons and sidearms. The dungeon walkthrough explains how to record entry, objective, reward, and return. These pages use the same landmark-first approach as this map guide.

Troubleshooting a missing fragment

Check whether you reached the Ruk statue but forgot the interaction. Confirm the fragment’s region and number rather than relying on the order you visited locations. Then verify that your nearest landmark name matches the current release build.

If the route shown in a video looks different, compare its upload date and build. Beta footage is useful historical evidence but not a reliable retail coordinate. When two current sources disagree, leave the fragment unchecked until the in-game pickup confirms it.

Full checklist

  • Fainweald 1 — Outskirts of Nochte.
  • Fainweald 2 — Citadel of Penance.
  • Fainweald 3 — Blackridge Pass.
  • Fainweald 4 — Widow’s Overlook.
  • Fainweald 5 — One-Legged Wolf area.
  • Mammon 1 — Abbey Entrance.
  • Mammon 2 — Hall of Murmurs.
  • Mammon 3 — Castigator’s Keep.
  • Mammon 4 — Gate of Mammon.
  • Mammon 5 — Outskirts of Mammon.
  • Mammon 6 — High Lords Courtyard.

After the eleventh pickup, check that both regional sets are complete, the remaining fog is cleared, and Sat Nav has registered. That three-part confirmation is safer than assuming the visible map alone proves completion.

Sources

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